ArcologiesĪrcologies are special futuristic buildings, rewarded to players once they reach a city population of 120,000 and they are after the year that they are invented. Rewards, special buildings given to the player for reaching certain population milestones, also help to boost land value of the area. It can also be affected presence or absence of civic structures, power and water supply, and good transport infrastructure. Land value is an important factor in SimCity 2000, and can be raised or lowered by the presence or absence of water features, trees, and pollution.
These zones are not as affected by land value as RCI zones but they will drastically affect their surrounding areas negatively. Players can also zone landfills, air and seaports, and military bases. Zones are the main type development in any city in the SimCity franchise, and what grows in those zones are determined by the amounts of utilities and services that plot can receive, and the land value of the area. Instead, the player "zones" certain plots of land for specific development. They are not built by the player directly. There are 3 main types of buildings in SimCity 2000: Residential, Commercial, and Industrial (RCI). If they run below a certain budget deficit, they will be kicked out of the mayor's office, losing the game. They also need to balance their budget, their income coming from rent and taxes, and their expenditure from building and maintaining the city. The player then builds a city, providing it with necessary utilities and civic structures. In SimCity 2000, the player starts off with a randomly generated piece of land, which could be terraformed to their liking. Playing within (and sometimes outside) the limits of the rules and seeing what works is part of the game. Players will find that to function, cities need utilities, civic services, transport infrastructure, and a fragile balance between homes and jobs. Given enough money, the player can use the tools in any way they want, but if their cities are not generating income, the money will soon run dry. With no real goal, the game instead directs players by consequence, being given a set of tools and set loose on a dynamic play area. With new tools in transportation, zoning, and infrastructure, as well as a isometric view and a smoother UI, SimCity 2000 gives players more freedom than the original SimCity to create cities. SimCity 2000 adds many features that were missing from the original. SimCity 2000 was also ported to many consoles, ranging from the SNES to the GBA, and is also available on PSN.
#SIMCITY 2000 WINDOWS#
A Windows playable version, SimCity 2000 Special Edition, was released in 1995.
#SIMCITY 2000 FOR MAC#
It was acquired by the Museum of Modern Art in 2012 as a permanent piece of their video game collection.SimCity 2000 is the second game in the SimCity franchise, first released in 1993 for Mac and DOS.
It won multiple awards including Best Simulation and #12 Hardest Computer Game.
It did very well commercially and appeals to all gamers, not just a certain demographic. The success of the original Sim City put a lot of pressure on Sim City 2000 to perform, luckily it did not disappoint.
#SIMCITY 2000 FREE#
Apart from just free building, you can also play through challenges dealing with different scenarios. The list of new features is too long to go into fully, you will just have to see for yourself. One of the most helpful additions is the query tool, which allows you to see information about anything in your city. You can now set individual taxes for the different city zones (residential, industrial, commercial) and enact ordinances. You also have your choice of ways to produce power for your city, but they have a finite existence and must be rebuilt periodically. You also have access to building underground pipes and subways as well as building roads that lead to other cities with which you can trade. Available structures include the old tried and true from the original, but add many additional options like prisons, museums, hospitals, seaports, and much more. Once you have your terrain to your liking, you can start with your city. In this new version you now have the ability to build land with different elevations before you even start with structures. It expanded upon many of the concepts that were present in the original and features new gameplay elements. It made its way onto many platforms following its initial release.
#SIMCITY 2000 SOFTWARE#
SimCity 2000 is the city building game subsequent to SimCity, developed and published by Maxis Software and released in 1993.